Ver. 0.1a (First week review)


Good afternoon, everyone!

First of all, I want to thank you for taking the time to try our game and, in a way, support it. It's been a week since the release of the first version, and thanks to that, we have been able to read some critiques and suggestions on what we could change, fix, or improve within the world of Lustful Vengeance.

At the moment, we are considering almost completely remodeling the UI. If you feel that certain icons, whether for options or some objects, seem slightly out of place, it's because the main artist wasn't in charge of them; I made them to save some time, although, unfortunately, my style is too different. From a final perspective, we believe we need to change them, so we will be working on that first. We will also be repositioning some icons so you can navigate more freely through the scenarios.

Regarding the next version, we will be discussing how to release it in the coming days. As you know, the open-world game with free choice begins once the protagonist starts attending university.

So for now, we will be debating it. I will bring you news about it soon.

Thank you for your support, and remember, if you have any critiques or suggestions, they are always welcome!

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There was a slight error in my grammar in this section, please read this part regarding the third paragraph:

Regarding the next version, we will be discussing its development over the next few days. The major update will come with the implementation of the university and new areas. However, to reach this, we first need to cover the remaining 2 days that the protagonist must spend at home. We are considering whether to release those 2 days in one single update or to release one day first and then the remaining day later. The development time will be the same, but you will be able to access at least part of the update earlier. In any case, we will be discussing this among the team members this week.