About Version 0.2a
Good evening, dear followers, how have you been?
Since we’re at the end of the month, I want to update all of you on the planned content for version 0.2a, which will take longer to complete than the previous version. I want to be transparent about this because I wouldn’t want you to feel like we’re abandoning the project if you don’t see an update soon. That’s not the case at all—quite the opposite, in fact. The content planned for this update is extensive. So, here’s a summary of what we’re working on in each respective area:
• The game will no longer be linear and will become a sandbox. This means you’ll have the freedom to go wherever you want, along with the implementation of continuous days, repeatable events, and more.
• The affinity and love system will be implemented.
• At least 5 to 15 new characters will be added.
• At least 5 to 25 new backgrounds will be added, each with 6 to 12 variations depending on the time of day and lighting.
• As mentioned earlier, repeatable events will be tied to the protagonist’s main quests or side quests.
• Mini-games related to work or affinity.
• The UI will be improved to be more accessible, with some changes for both mobile and PC, even though it hasn’t been functional until now.
• Shops where you can buy mission-related items.
• Variables for existing characters.
This is a summary of what we plan to implement in this next version, and there are still a few more things to add. But aside from the script, I think this covers the most important aspects.
Now, there’s another topic I wanted to discuss with you, which might appear in a future post—perhaps next month or in a couple of months. I haven’t finalized the details yet, but I’d like to share this with you in case the work takes significantly longer than expected. If that happens, we may ask you if you’d like us to add some characters or scenes without their artwork being 100% complete. If we do this, we’ll ensure that these are characters or locations of lesser importance in the version. I just wanted to let you know that this is a possibility in case of unexpected delays.
Well, that’s all I wanted to share with you today. Once again, thank you to everyone who trusts us and supports us.
I wish you all a great start to March and much success!
Get Lustful Vengeance (Ver 0.1c) (Update)
Lustful Vengeance (Ver 0.1c) (Update)
Status | In development |
Author | FuKyriaStudios |
Genre | Visual Novel |
Tags | 2D, Adult, Anime, Dating Sim, Eroge, Erotic, Ren'Py, Romance, Singleplayer |
More posts
- Lustful Vengeance (Ver 0.1c) (Update)33 days ago
- Ver 0.1b (Close to next update)Nov 09, 2024
- Lustful Vengeance Ver 0.1bSep 06, 2024
- Ver. 0.1a (Close to next update)Aug 21, 2024
- Ver. 0.1a (First week review)Jul 08, 2024
Comments
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To the developers , Good luck on the game and the update ! We as the players will try to remain patient because we know you are trying hard!
I don't know if it's worth much but if you are stuck in the storywriting or are wondering if you should implement something, I can try to help , as a player!
Currently, unfortunately our programmer has been out since last year, so I, as a writer, will be programming the game through tutorials, I know it will be difficult, but I will do my best...
Hello Andems , i don't know think a sandbox is bad , it infact encourages us to be part of the game , take a deeper look into the story and maybe do somethings based on our own preference.
It depends upon your personal preference but atleast try it!
Why sandbox? Like genuinely... I dont know many who like sandbox and many more who will refuse to play a game because of it. so; why?